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Good Ways Of Life

Mobile video game, inspired by the famous campaign Dumb Ways To Die.

Client

For La Ligue Contre le Cancer (French association against cancer) by Mediatools (Toulouse agency)

Role

Project Manager

A simple and addictive mobile video game

Good Ways Of Life is a mobile video designed by Mediatools agency, inspired by the video campaign and the video game Dumb Ways To Die (Melbourne subway). This game was commissioned by the Ligue Contre le Cancer.

It consists of 6 repetitive mini-games with increasing difficulty. It is a simple concept, but the fast levels and the cartoonish characters make the game addictive.

Good Ways Of Life – Splash screen

Compromised project to successful delivery

This project was started in waterfall methodology which, due to internal and external difficulties, ended months late. The team in charge of the project consisted of 2 developers, a graphic designer/animator, a sound designer and a project manager.

Achievements

Turning Around a Struggling Project:
Within a few weeks, I recovered and successfully delivered a project that was several months behind schedule and faced communication challenges with the client.

My part in this project

Project manager

I integrated the project when it was already months late, the initial project manager could no longer continue working on it. My role was to take over the position of project manager, to refocus and restart the project.
The project was carried out using a waterfall methodology, but the deadlines having been exceeded, I chose to switch to an agile methodology.

By taking charge of certain tasks myself, I launched a new dynamic. I redefined the main objectives and the specific roles of each team member. I set achievable short-term goals, forming sprints, setting up daily meetings with the team. This created a frame around the development of the project which became the new foundation of the project lifecycle.

Good Ways Of Life – Pub minigame

Good Ways Of Life – Quick tests report

Quick UX Design

And the users ?

Before my arrival on the project, few tests had been carried out, due to other priorization.
So I set up user, technical and difficulty tests, which made it possible to rebalance the game, make it more ergonomic and correct technical bugs.

I also had the game tested by potential external users, in order to be able to refine the interfaces around their expectations and remove certain obstacles.

Good Ways Of Life – Parasol minigame

Good Ways Of Life – Sunscreen minigame

Good Ways Of Life – Cigarette minigame

Good Ways Of Life – Death screen