Mobile video game, inspired by the famous campaign Dumb Ways To Die.
For La Ligue Contre le Cancer (French association against cancer) by Mediatools (Toulouse agency)
Project Manager
Good Ways Of Life is a mobile video designed by Mediatools agency, inspired by the video campaign and the video game Dumb Ways To Die (Melbourne subway). This game was commissioned by the Ligue Contre le Cancer.
It consists of 6 repetitive mini-games with increasing difficulty. It is a simple concept, but the fast levels and the cartoonish characters make the game addictive.
This project was started in waterfall methodology which, due to internal and external difficulties, ended months late. The team in charge of the project consisted of 2 developers, a graphic designer/animator, a sound designer and a project manager.
Turning Around a Struggling Project:
Within a few weeks, I recovered and successfully delivered a project that was several months behind schedule and faced communication challenges with the client.
I integrated the project when it was already months late, the initial project manager could no longer continue working on it. My role was to take over the position of project manager, to refocus and restart the project.
The project was carried out using a waterfall methodology, but the deadlines having been exceeded, I chose to switch to an agile methodology.
By taking charge of certain tasks myself, I launched a new dynamic. I redefined the main objectives and the specific roles of each team member. I set achievable short-term goals, forming sprints, setting up daily meetings with the team. This created a frame around the development of the project which became the new foundation of the project lifecycle.
Before my arrival on the project, few tests had been carried out, due to other priorization.
So I set up user, technical and difficulty tests, which made it possible to rebalance the game, make it more ergonomic and correct technical bugs.
I also had the game tested by potential external users, in order to be able to refine the interfaces around their expectations and remove certain obstacles.
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